Sunday, June 7, 2009

Has Nintendo ruined video games?

Nintendo confirms secret 'Help' feature

http://doubledoublethoughts.blogspot.com - it seems like video gaming is about to get a whole lot easier, will even be worth actually playing any more?
On the extraordinary success of its Nintendo Wii video game console, Nintendo says it's due, in part, to making games accessible to wide audiences. And with an unannounced – but now confirmed – feature built into future Nintendo Wii titles, the Japanese gaming giant is taking this accessibility to the next level.



Beginning with the upcoming New Super Mario Bros. Wii, players will be able to pause a game during a particularly difficult level and let the game take over to complete the level. Press a button at any time to resume playing.

This will help reduce barriers of entry for new or younger players – without purchasing a strategy guide or resorting to websites that list cheat codes.

In an exclusive interview with Mario creator Shigeru Miyamoto, the legendary game designer confirmed this optional feature called "demo play" (tentative name) is something the development team has been working on.

"In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready" confirmed Miyamoto, through his translator.

"And yes, we're looking into this for future games, too" adds Miyamoto.

Not sure about you but I think this could be huge. I recall reading a stat once about how only 5 percent of gamers (or less) actually finish a game, because it gets too tough. Now if you spent $50 or $60 on a title, you should get to see the end of it. It's like buying a DVD or Blu-ray and turning it off after the movie's intro.

When a lot of people get stuck in a game they often turn to the internet and read a walkthrough for that particular level. Some, prefers to go to YouTube and watch a player finish a level so they can run back to the TV and try it out. But what Miyamoto is proposing means you don't need to leave your television to get through tough areas.

If it takes off -- and perhaps even copied by the likes of Microsoft and Sony -- this could mean the end of strategy guides and other game help books, too.

Do you think this feature is a good idea to help those stuck get through troubled spots in a game? Or are you in favour of a harder game, whereby players should keep trying (and failing) until they get it right (on their own)?

Thoughts?

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